diff options
Diffstat (limited to 'comp/work')
-rw-r--r-- | comp/work/29/bg.png | bin | 0 -> 22176 bytes | |||
-rw-r--r-- | comp/work/29/game.py | 92 | ||||
-rw-r--r-- | comp/work/29/player.png | bin | 0 -> 3370 bytes | |||
-rw-r--r-- | comp/work/30/bubble.py | 20 | ||||
-rw-r--r-- | comp/work/30/merge.py | 38 |
5 files changed, 150 insertions, 0 deletions
diff --git a/comp/work/29/bg.png b/comp/work/29/bg.png Binary files differnew file mode 100644 index 0000000..ce9a4b9 --- /dev/null +++ b/comp/work/29/bg.png diff --git a/comp/work/29/game.py b/comp/work/29/game.py new file mode 100644 index 0000000..54e5b40 --- /dev/null +++ b/comp/work/29/game.py @@ -0,0 +1,92 @@ +import pygame + + +class entity: + def __init__(self, x, y, img, radius, color): + self.rotation = 0 + + self.radius = radius + self.pos = pygame.Vector2(x, y) + self.hitbox = pygame.Rect(x, y, radius*2, radius*2) + self.color = color + self.hitbox.x = x + self.hitbox.y = y + + self.sprite = pygame.image.load(img) + self.sprite = pygame.transform.scale(self.sprite, + (radius * 2, radius * 2)) + + self.hitbox.x = self.pos.x - self.radius + self.hitbox.y = self.pos.y - self.radius + + def move(self): + keys = pygame.key.get_pressed() + if keys[pygame.K_w]: + self.pos.y -= 300 * dt + if keys[pygame.K_s]: + self.pos.y += 300 * dt + if keys[pygame.K_a]: + self.pos.x -= 300 * dt + if keys[pygame.K_d]: + self.pos.x += 300 * dt + + while self.pos.x > 1280: + self.pos.x = self.pos.x - 1 + while self.pos.x < 0: + self.pos.x = self.pos.x + 1 + while self.pos.y > 720: + self.pos.y = self.pos.y - 1 + while self.pos.y < 0: + self.pos.y = self.pos.y + 1 + self.hitbox.x = self.pos.x - self.radius + self.hitbox.y = self.pos.y - self.radius + + def update(self, things, rot): + pass + def draw(self, debug): + screen.blit(self.sprite, self.pos) + if debug == 1: + pygame.draw.rect(screen, self.color, self.hitbox) + + def __collide(self, things): + for i in things: + if self.hitbox.colliderect(i.hitbox): + return i + + +pygame.init() +screen = pygame.display.set_mode((1280, 720)) +clock = pygame.time.Clock() +running = True +dt = 0 + +bg = pygame.image.load("./bg.png") +bg = pygame.transform.scale(bg, (1280, 720)) + +player = entity(screen.get_width() / 2, screen.get_height() / 2, + "./player.png", 40, "red") + +enemys = [] +for i in range(3): + enemys.append(entity(100, 100, "./player.png", 40, "blue")) + +while running: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + running = False + + screen.blit(bg, (0, 0)) + + player.update(enemys, 1) + + player.move() + + player.draw(1) + for i in enemys: + i.draw(0) + + pygame.display.flip() + + dt = clock.tick(30) / 1000 + +pygame.quit() diff --git a/comp/work/29/player.png b/comp/work/29/player.png Binary files differnew file mode 100644 index 0000000..d258592 --- /dev/null +++ b/comp/work/29/player.png diff --git a/comp/work/30/bubble.py b/comp/work/30/bubble.py new file mode 100644 index 0000000..e152c7d --- /dev/null +++ b/comp/work/30/bubble.py @@ -0,0 +1,20 @@ +import sys + +def bubble(list): + length = len(list) + for i in range(length - 1): + for j in range(length - i - 1): + if list[j] > list[j+1]: + tmp = list[j] + list[j] = list[j+1] + list[j+1] = tmp + return list + + +count = int(sys.argv[1]) + +num = [] +for i in range(count): + num.append(int(input(f"number {i}: "))) + +print(bubble(num)) diff --git a/comp/work/30/merge.py b/comp/work/30/merge.py new file mode 100644 index 0000000..4e9b12e --- /dev/null +++ b/comp/work/30/merge.py @@ -0,0 +1,38 @@ +def split(list): + length = len(list) + l1 = [] + l2 = [] + for i in range(length): + if i >= (length / 2): + l2.append(list[i]) + else: + l1.append(list[i]) + if length > 2: + l1 = split(l1) + l2 = split(l2) + return merge(l1, l2) + + +def merge(l1, l2): + i = 0 + j = 0 + output = [] + while i < len(l1) and j < len(l2): + if l1[i] < l2[j]: + output.append(l1[i]) + i += 1 + else: + output.append(l2[j]) + j += 1 + + while i < len(l1): + output.append(l1[i]) + i += 1 + while j < len(l2): + output.append(l2[j]) + j += 1 + return output + + +# call split on the list, will return a sorted one +print(split([1, 4, 2, 4, 2, 5, 6, 2, 7])) |